Outlook #2: Encyclopedia of Peace Education Modules in Indonesia
This outlook is an initiative to compile an Encyclopedia of Peace Education Modules in Indonesia aimed at supporting educational efforts to build a harmonious and tolerant society. The program integrates data visualization and gamification to enhance understanding and engagement among learners on peace topics.
Background
Indonesia is a country rich in ethnic, cultural, and religious diversity. However, challenges in maintaining social harmony often arise due to a lack of understanding of peace values. To address this challenge, innovative and engaging educational approaches are needed for various community groups, especially the youth.
Objectives
Develop data-driven peace education modules with interactive visualizations.
Increase user engagement through gamification elements in learning.
Raise awareness and understanding of peace values among the community.
Provide academic and practical references for educators, facilitators, and communities in delivering peace education.
Strategies and Approaches
Research and Data Collection
Gather materials from various academic sources and field practices.
Conduct interviews with experts and peace education practitioners.
Module Development and Data Visualization
Use infographics and diagrams to simplify concept understanding.
Utilize interactive technology in data presentation.
Gamification in Learning
Design educational game mechanics to enhance user engagement.
Use challenge-based and achievement-based approaches in the learning process.
Testing and Evaluation
Conduct trials with target groups to measure module effectiveness.
Adapt based on feedback from participants and stakeholders.
Deliverables
A digital Encyclopedia of Peace Education Modules.
An interactive platform featuring data visualizations about peace in Indonesia.
Reports and recommendations on data-driven and gamification-based peace education strategies.